![]() The series laid dormant for 16 years until a new game was released in 2000 for Nintendo 64, titled Excitebike 64. The first time for the e-Reader accessory in 2002, and again in 2004 on an actual cartridge as part of the Classic NES Series. The game was also rereleased for Game Boy Advance twice. Excitebike, a reskin with Mario characters exclusively for the Satelleview add-on to the Super Famicom titled Excitebike: Bun Bun Mario Battle Stadium, and a remake for Nintendo 3DS with new camera controls titled 3D Classics: Excitebike. Notable examples include an arcade port titled Vs. This game in particular has been ported and remade numerous times over the decades. If the player runs into other races or lands at the wrong angle after a jump, they crash and have to slowly get back on the bike before resuming the race. If the bike overheats, it slows to a crawl until it cools down. Alongside shifting lanes, jumping off ramps and avoiding other racers, the player has to constantly monitor their engine temperature. The game is an early example of a "simulation" game, with attempts at realistic physics and controls. The goal of the game is making it to the finish line before the opponents. Shigeru Miyamoto and Toshihiko Nakago, the co-directors of the game, traveled from their homes to the development offices in Tokyo and stayed their for several days, often sharing a hotel room because of the high volume of tourists at the time. The first game titled Excitebike debuted in 1984 on the Famicom in Japan, then in other regions in 1985 on the Nintendo Entertainment System. 6 Games with elements appearing in the Super Smash Bros.
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